Destiny Points Flip. The Destiny Pool never grows or shrinks. Only it's makeup changes. So if the players suffer through whatever nastiness the GM throws at them with his starting Destiny, the entire pool will be 'light side'. If the players don't spend any Destiny Points, they never flip so the GM never gets any back. Thus the pool becomes. Jul 23, 2017 The point is not a matter of how much XP is spent, but rather, how it is spent. To get a Force Rating of 6 or 7 would also take well over a 1000 XP with very few, if any Force Powers to use it on. Quote; Share this post. Star Wars: Force and Destiny RPG; Force Rating. Sep 15, 2015 In addition to the whole flip-a-destiny-point-for-convenint-plot-point, in my games I only let players use them (and only use them myself) to upgrade dice rolls if you can explain what story based occurrence has made that roll easier/harder than it would normally be. Sep 18, 2015 In addition to the whole flip-a-destiny-point-for-convenint-plot-point, in my games I only let players use them (and only use them myself) to upgrade dice rolls if you can explain what story based occurrence has made that roll easier/harder than it would normally be. Star Wars: Edge of the Empire RPG; Destiny points.
- 1Destinies
Destinies
Additional destinies that were originally developed in a thread in the d20 Forum[1]
Betrayal
Your character is destined to betray the person or cause he cares the most deeply about.
Destiny Bonus: You gain a +1 bonus on attack rolls for 24 hours
Destiny Penalty: You take a -1 penalty to all defenses for 24 hours
Destiny Fulfilled: Increase two ability scores by +1 each.
Creation
You are destined to create something that will have an impact on the future of the Galaxy. It could be a weapon, a relic such as a holocron, or even a person.Examples include Qwi Xux and Tol Sivron building the Death Star, or Padme Amidala giving birth to Luke and Leia.
Destiny Bonus: For 24 hours, you and any allies within 10 squares of you gain a +1 destiny bonus to all defenses (Reflex, Fortitude, and Will).
Destiny Penalty: For 24 hours, you take a -1 destiny penalty to your defenses (Reflex, Fortitude, and Will).
Destiny Fufilled: Increase two ability scores of your choice by +1 each.
Founder
Your destiny is to create a new society; this could be a force tradition, a new criminal organization, or even colonize a newly discovered planet.
Destiny Bonus: For the next 24 hours, you and any allies within 10 squares of you gain an extra +2 bonus when using the Aid Another maneuver, for a total of +4 when successfully aiding.
Destiny Penalty: You take a -2 penalty on all skill checks and ability checks for 24 hours.
Destiny Fulfilled: You gain the benefit of Skill Training or Skill Focus in one skill related to the society you have founded, or a +5 destiny bonus if the skill is already focused. Further, with the GM's approval, you can design a prestige class or talent tree related to your new society.
Heroic Self-Sacrifice
Your destiny is to stand in harms way, selflessly laying down your own life when the time is right so that one of your comrades can fulfill their destiny.
Destiny Bonus: For 24 hours, you gain DR2. This stacks with DR from other sources
Destiny Penalty: For 24 hours, enemies who hit you with melee or ranged attacks, or affect you with harmful Force abilities, recieve a +2 bonus to damage rolls.
Destiny fulfilled: Your surviving allies each recieve a +2 bonus to their fortitude and will defense scores.
Star Wars Online Rpg
Heroic Self-Sacrifice (alternate version)
Your destiny is to stand in harms way, selflessly laying down your own life when the time is right so that one of your comrades can fulfill their destiny.
Destiny Bonus: For 48 hours, you gain DR2. This stacks with DR from other sources.
Destiny Penalty: For 12 hours, enemies who hit you with melee or ranged attacks, or affect you with harmful Force abilities, recieve a +2 bonus to damage rolls.
Destiny fulfilled: The ally for whom you sacrificed yourself gains the benefit of the force Technique 'Force Renewal.' If they allready have access to the technique, they may gain another force point through it just as if they had selected it again. They do not need to meet any prerequisites or even be Force Sensitive in order to recieve this benefit.
Leadership
Your destiny is to become the leader of an organization. It could be anything from a criminal syndicate to the Jedi Order to the Imperial Navy.Examples of this destiny include Princess Leia becoming the New Republic Chief of State and the rise of Darth Bane as the master of the Sith Order.
Destiny Bonus: For 24 hours, all allies within 10 squares of you get a +1 destiny bonus to all skill and ability checks and attack rolls. You do not get this bonus.
Destiny Penalty: You take a -2 destiny penalty to all skill and ability checks for 24 hours.
Destiny Fulfilled: You gain a permanent +5 destiny bonus on checks made with one class skill of your choice.
Revelation
You are destined to expose previously some unknown or hidden truth to the galaxy at large. The nature of this truth is fundamental and profound - it does not require rigorous dedication or tutelage. An example from a non-SW source would be Malcolm Reynolds letting the galaxy know what happened on Miranda, and the dark secret behind the Alliance and the Reaver's origin.
Destiny Bonus: For 24 hours, you and any allies involved or sympathetic to this desire for revelation gain a +1 bonus to all defense scores.
Destiny Penalty: You take a penalty of -1 to all defense scores for 24 hours.
Destiny Fulfilled: You immediately gain +1 extra Force point and the Skill Focus feat for the Knowledge skill that is most appropriate to the subject at hand. If you already have this bonus, you gain a permanent additional +5 destiny bonus to that Knowledge skill. In roleplaying terms, you will be recognized widely as the harbinger of this information
Romance
Your character's star is destined to be crossed with another's. Your destiny is to fall hopelessly, passionately, and possibly tragically in love with another person.
Destiny Bonus: You gain a +1 bonus on skill and ability checks for 24 hours
Destiny Penalty: You take a -2 penalty to your Will defense for 24 hours
Destiny Fulfilled: Increase all three defenses by +1. Additionally, you gain the benefit of the Harm's Way talent if you don't already have it, but it applies to your lover only.
Self Awareness
After a long search, you discover that there's more to your real identity than you were aware of... either you are either the inheritor some great fate, or your own past is not what it seems. You may have your memory restored, or you may learn that you have come from a more exalted heritage than you imagined. Examples from the canon include Corran Horn discovering his Jedi heritage, Darth Revan discovering the truth about himself, or the Exile learning of his own nature.
Destiny Bonus: For 24 hours, you and your allies gain a +1 bonus to all skill checks and ability checks.
Destiny Penalty: For 24 hours, you take a -2 penalty to your Will defense.
Destiny Fulfilled: You immediately gain +1 extra Force point, a permanent +1 to an ability score, and a permanent +1 to your Will defense.
Star Wars Rpg Destiny Points Chart
Shatterpoint
Your destiny is to be the point around which galatic events turn. Your decisions will shape the universe one way or another. Examples include: Anakin's role in 'bringing balance to the Force,' Grand Moff Tarkin's decision to destroy Alderaan (and thus shifting several star systems onto the side of the Rebellion), Talon Karrde's decision to choose a side in the conflict between the New Republic and Grand Admiral Thrawn.
Destiny Bonus: For the next 24 hours, you and any allies around you roll 1d8 when spending Force Points vs. the standard 1d6.
Destiny Penalty: You receive one fewer die when spending a Force Point. If you only have one die to spend, you do not gain any benefit from spending a Force Point for 24 hours.
Destiny Fulfilled: You gain a permanent +1 bonus to any one attribute as well as the 'Strong in the Force' or 'Force Boon' feat.
Alternate House Rules for Destinies
When choosing a destiny, you can come up with whatever you want, subject to GM approval. You are NOT limited to picking something that matches the list in the book.
If you have a destiny, you can spend a destiny point at any time to do one of the following:Automatically score a critical hit;Cause an attack to miss that would have hit you;Automatically succeed on a skill check;Cause someone else to fail a skill check that would have succeeded;Take damage that from an attack for another character in your reach;Gain 3 force points
New Star Wars Rpg
Whenever you take steps to fulfill your destiny, you can choose one of the following benefits:You and all allies gain a +1 desiny bonus on skill and ability checks for 24 hours;You and all allies gain a +1 desiny bonus on attack rolls for 24 hours;You and all allies gain a +2 desiny bonus on damage rolls for 24 hours;You and all allies gain a +1 desiny bonus to all defense for 24 hours;You gain a force point
Whenever you move away fom your destiny, you will suffer one of the following penalties:You take a -2 penalty on skill and ability checks for 24 hours;You take a -1 penalty on attack rolls for 24 hours;You take a -2 penalty on damage rolls for 24 hours;You take a -1 penalty to all defense for 24 hours;You lose a force point
When you have fulfilled your destiny, you can choose one of the following permanent benefits:Increase two ability scores by +1, or one ability score by +2;Gain a permanent +1 destiny bonus to all defenses;Gain a permanent +5 destiny bonus to one skill of your choice;Gain 3 force points now, and 1 additional force point each level
Note that destiny bonuses do not stack.
Retrieved from 'https://wiki.rpg.net/index.php?title=Star_Wars_Saga:_Main_Page&oldid=228658'
Star Wars: The Fringe
Talent List
Adversary
Anatomy Lessons
Armor Master
Armor Master – Improved
Bacta Specialist
Bad Motivator
Balance
Barrage
Black Market Contacts
Blooded
Body Guard
Brace
Brilliant Evasion
Bypass Security
Codebreaker
Command
Confidence
Contraption
Convincing Demeanor
Crippling Blow
Dead to Rights
Dead to Rights – Improved
Deadly Accuracy
Dedication
Defensive Driving
Defensive Slicing
Defensive Slicing – Improved
Defensive Stance
Disorient
Dodge
Durable
Enduring
Expert Tracker
Familiar Suns
Feral Strength
Field Commander
Field Commander – Improved
Fine Tuning
Forager
Force Rating
Frenzied Attack
Full Throttle
Full Throttle – Improved
Full Throttle – Supreme
Galaxy Mapper
Gearhead
Grit
Hard Headed
Hard Headed – Improved
Heightened Awareness
Heroic Fortitude
Hidden Storage
Hold Together
Hunter
Indistinguishable
Insight
Inspiring Rhetoric
Inspiring Rhetoric – Improved
Inspiring Rhetoric – Supreme
Intense Focus
Intense Presence
Intimidating
Inventor
Jump Up
Jury Rigged
Kill with Kindness
Knockdown
Know Somebody
Knowledge Specialization
Known Schematic
Let’s Ride
Lethal Blows
Master Doctor
Master Merchant
Master of Shadows
Master Pilot
Master Slicer
Master Starhopper
Mental Fortress
Natural Brawler
Natural Charmer
Natural Doctor
Natural Enforcer
Natural Hunter
Natural Marksman
Natural Negotiator
Natural Outdoorsman
Natural Pilot
Natural Programmer
Natural Rogue
Natural Scholar
Natural Tinkerer
Nobody’s Fool
Outdoorsman
Overwhelm Emotions
Plausible Deniability
Point Blank
Precise Aim
Pressure Point
Quick Draw
Quick Strike
Rapid Reaction
Rapid Recovery
Redundant Systems
Researcher
Street Smarts
Stroke of Genius
Strong Arm
Stunning Blow
Stunning Blow – Improved
Superior Reflexes
Surgeon
Swift
Targeted Blow
Technical Aptitude
Tinkerer
Touch of Fate
Toughened
Tricky Target
True Aim
Uncanny Reactions
Uncanny Senses
Utility Belt
Utinni!
Well Rounded
Wheel and Deal
Anatomy Lessons
Armor Master
Armor Master – Improved
Bacta Specialist
Bad Motivator
Balance
Barrage
Black Market Contacts
Blooded
Body Guard
Brace
Brilliant Evasion
Bypass Security
Codebreaker
Command
Confidence
Contraption
Convincing Demeanor
Crippling Blow
Dead to Rights
Dead to Rights – Improved
Deadly Accuracy
Dedication
Defensive Driving
Defensive Slicing
Defensive Slicing – Improved
Defensive Stance
Disorient
Dodge
Durable
Enduring
Expert Tracker
Familiar Suns
Feral Strength
Field Commander
Field Commander – Improved
Fine Tuning
Forager
Force Rating
Frenzied Attack
Full Throttle
Full Throttle – Improved
Full Throttle – Supreme
Galaxy Mapper
Gearhead
Grit
Hard Headed
Hard Headed – Improved
Heightened Awareness
Heroic Fortitude
Hidden Storage
Hold Together
Hunter
Indistinguishable
Insight
Inspiring Rhetoric
Inspiring Rhetoric – Improved
Inspiring Rhetoric – Supreme
Intense Focus
Intense Presence
Intimidating
Inventor
Jump Up
Jury Rigged
Kill with Kindness
Knockdown
Know Somebody
Knowledge Specialization
Known Schematic
Let’s Ride
Lethal Blows
Master Doctor
Master Merchant
Master of Shadows
Master Pilot
Master Slicer
Master Starhopper
Mental Fortress
Natural Brawler
Natural Charmer
Natural Doctor
Natural Enforcer
Natural Hunter
Natural Marksman
Natural Negotiator
Natural Outdoorsman
Natural Pilot
Natural Programmer
Natural Rogue
Natural Scholar
Natural Tinkerer
Nobody’s Fool
Outdoorsman
Overwhelm Emotions
Plausible Deniability
Point Blank
Precise Aim
Pressure Point
Quick Draw
Quick Strike
Rapid Reaction
Rapid Recovery
Redundant Systems
Researcher
Street Smarts
Stroke of Genius
Strong Arm
Stunning Blow
Stunning Blow – Improved
Superior Reflexes
Surgeon
Swift
Targeted Blow
Technical Aptitude
Tinkerer
Touch of Fate
Toughened
Tricky Target
True Aim
Uncanny Reactions
Uncanny Senses
Utility Belt
Utinni!
Well Rounded
Wheel and Deal
Age of Rebellion Talents
Destiny Rpg Pdf
All Terrain Driver
Basic Combat Training
Careful Planning
Clever Solution
Commanding Presence
Coordinated Assault
Creative Killer
Dehabilitating Shot
Dynamic Fire
Exhaust Port
Fire Control
Force of Will
Form on Me
Full Stop
Greased Palms
Incite Rebellion
Invigorate
It’s Not That Bad
Master Driver
Master Grenadier
Master Leader
Natural Driver
Natural Leader
Overwhelm Defenses
Physical Training
Powerful Blast
Quick Fix
Resolve
Respected Scholar
Scathing Tirade
Scathing Tirade Improved
Scathing Tirade Supreme
Second Wind
Selective Detonation
Sense Danger
Shortcut
Side Step
Situational Awareness
Sixth Sense
Skill Jockey
Skilled Slicer
Sleight of Mind
Smooth Talker
Sniper Shot
Soft Spot
Solid Repairs
Sound Investments
Spare Clip
Speak Binary
Stalker
Steely Nerves
Stim Application
Stim Application Improved
Stim Application Supreme
Stimpack Specialization
Tactical Combat Training
Time to Go
Time to Go Improved
Unstoppable
Vehicle Combat Training
Well Traveled
Words Like A Charm
Basic Combat Training
Careful Planning
Clever Solution
Commanding Presence
Coordinated Assault
Creative Killer
Dehabilitating Shot
Dynamic Fire
Exhaust Port
Fire Control
Force of Will
Form on Me
Full Stop
Greased Palms
Incite Rebellion
Invigorate
It’s Not That Bad
Master Driver
Master Grenadier
Master Leader
Natural Driver
Natural Leader
Overwhelm Defenses
Physical Training
Powerful Blast
Quick Fix
Resolve
Respected Scholar
Scathing Tirade
Scathing Tirade Improved
Scathing Tirade Supreme
Second Wind
Selective Detonation
Sense Danger
Shortcut
Side Step
Situational Awareness
Sixth Sense
Skill Jockey
Skilled Slicer
Sleight of Mind
Smooth Talker
Sniper Shot
Soft Spot
Solid Repairs
Sound Investments
Spare Clip
Speak Binary
Stalker
Steely Nerves
Stim Application
Stim Application Improved
Stim Application Supreme
Stimpack Specialization
Tactical Combat Training
Time to Go
Time to Go Improved
Unstoppable
Vehicle Combat Training
Well Traveled
Words Like A Charm